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Chapter 271.5: Aliandra - Status Sheet

A/N: Two releases today - one chapter and a status sheet. This is the second release - go back one if you missed the chapter.

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Aliandra

Name: Aliandra Amariel
Race: Fae
Titles: [Ancient], Rift Warden, Savior of Aman Rak

Active Buffs: Empowered Summoner, Well-fed

Class: Dungeon of Knowledge – level 100

- Arcane Insight – level 53
You can see mana.
Domain: Your domain is always in range.
Mana: Dismantle or dispel an existing magical construct, formation, or effect, provided you understand it.
Mana: If you recognize and fully understand an in-progress magical spell, you can create an arcane magic counter-formation to disrupt it. On successfully disrupting a magical spell it gains an additional recharge proportional to your skill level and intelligence. Recharge: 30 seconds.
Arcane, Knowledge, Perception, Intelligence

- Arcane Recall – level 18
You are proficient with Arcane magic. You gain +90% [skill x 5] to spell power, spell haste, and mana control whenever you are using Arcane magic.
Mana: Ignore the recharge for any Magic skill, spell, or triggered ability. Your magic is cast instantly. Recharge: 24 hours.
Arcane, Metamagic, Mastery, Intelligence

- Barrier – level 60
Mana
: Summon an arcane barrier shield. The barrier is a freeform arcane magic surface that resists Physical and Magic damage. You can move your barriers freely.
Domain: Barriers created within your domain may be supported by domain mana making them permanent.
Gain +6% [skill / 10] of the magical damage blocked by your barrier as mana over 30 seconds.
Arcane, Defense, Movement, Domain, Intelligence

- Grimoire of Summoning – level 37
Domain
: Your domain is always in range for Deconstruction.
Mana: Release the mana from an unresisting or inanimate target, learning about its structure, and retaining some in your own mana pool. Requires continuous uninterrupted focus and the target is destroyed. Range: Touch, Domain.
Mana: Manifest a magical Grimoire storing the runic imprint of any object you have fully understood. You may create or summon anything imprinted using the Grimoire as a focus. You may spend extra mana to influence the variation created. Control improves with skill level. [Summons cannot exceed your class level. Reserve cost is reduced by 3% per class level higher than the summon.]
Arcane, Nature, Minion, Channeled, Knowledge, Intelligence

- Runic Script – level 43
You are proficient with runic magic.
Languages: Ancient Dal’mohran, Elvish, Dwarven, Troll.
Mana: Inscribe a runic circle with your mana. Reserve: by level.
Mana: Imbue compatible materials with your runic magic, adding permanence, durability, power, and other properties drawn from the chosen material, allowing limited crafting of magical items and constructs.
Domain: Runic magic written within your domain may be supported by domain mana and will not decay.
Arcane, Domain, Knowledge, Intelligence

- Sage of Learning – level 44
Your ability to learn languages, magical systems, combat techniques, history, and similar academic knowledge is significantly enhanced. You have enhanced memory for the content you have studied.
Mana: Channel mana and uninterrupted focus to enhance Sage of Learning while studying. Cognitive function, memory, and reading are enhanced in speed and clarity.
Mana: Channel mana while teaching to share your Sage of Learning’s passive ability with your student.
Domain: Experience earned towards Knowledge and Mastery traits is increased for everyone within your domain. A portion of this knowledge and experience is Tithed to you.
Arcane, Knowledge, Domain, Tithe, Channeled, Perception, Intelligence

- Martial Insight – level 63
Your mana empowering summoned creatures now carries your accumulated experience. Your creatures gain +125.9% [40 + skill + perception / 10] to combat abilities. Martial Insight only gains experience when you observe your minions’ combat.
Your minions gain experience in combat.
Mana: You can use the perception skills of your minions. Higher intelligence allows you to use more sources of perception simultaneously.
Nature, Minion, Mastery, Perception, Intelligence

- Empowered Summoner – level 49
Mana
: Your minions gain added Nature and Arcane damage on hit.
Choose up to two Minions. You gain +138.5% [40 + skill + base intelligence x 0.15] of their highest base attribute. Range: 37.05 meters. Reserve: 10%
0: Replace a minion target for your attribute enhancement. Minions with at least Boss Domain Enhancement may be used as a target regardless of range. Recharge: 1 hour.
Nature, Arcane, Minion, Buff, Intelligence

- Domain Mastery – level 30
You can manipulate the structure and mana of your domain. All your magic within your domain is empowered by the domain itself. The mana reserved for domain-enhanced monsters is reduced by 59.9% [3% reduction per skill level].
The mana of your domain is compatible with any affinity.
Mana: Adjust the shape and composition of any non-living material that is part of your domain. Range: Domain.
Mana: Permanently attach anything you have made to your domain. Its mana signature is imprinted onto the domain, allowing it to be automatically respawned when killed or destroyed. Domain-attached minions may not leave the area of attachment and may be further enhanced with Domain Magic. Range: Touch.
Enhancements: Domain, Boss, Raid.
Nature, Arcane, Mastery, Domain, Intelligence

- Minion Teleport – level 33
Mana
: Instantly swap location with any minion. Range: 29.85 meters. Recharge: 10 seconds.
Mana: Teleport beyond your range. Mana cost depends on distance. Recharge: 4 hours.
Domain: While within your domain, Minion Teleport has no range limits.
Arcane, Movement, Domain, Minion, Intelligence

General Skills
- Reading – level 15
- Identify – level 20
- Sculpting – level 6
- Inspiration – level 18

Aptitudes
- Languages
: Ancient Dal'mohran, Elvish, Dwarven, Common, Draconic, Goblin, Ahn Khen, Troll
- Arcane (Affinity): +50% spell power to Arcane magic
- Nature (Affinity): +40% spell power to Nature magic
- Tiny (Racial): The effects of Strength and Vitality are reduced by 50%
- Magical (Racial): The effects of Wisdom and Intelligence are increased by 50%
- Arcanist (Class): +25% to Arcane spell power, haste, mana control, and mental reaction speed
- Rune Sage (Class): +50% spell power to Knowledge skills
- Minion Ego (Class): +15% to Minion damage, movement speed, and regeneration
- Mana Sage (Class): +25% to mana regeneration
- Dungeon of Knowledge (Class)
: +0 to Intelligence
- Domain (Class): Your maximum mana increases with the size of your domain, up to +200%
- Domain: -10% maximum health per day domain withdrawal. You have Domain Sense

Patrons & Tithes
- Mentor: Clarence
- Protégé: Seth Weston
- Protégé: Naia

Attributes
- Vitality: 157 (+71)
- Strength: 6
- Endurance: 27
- Dexterity: 76 (+29)
- Perception: 229 (+26)
- Intelligence: 903 (+573)
- Wisdom: 727 (+356)

Equipment
- Main Hand: Winter's Desolate Celerity – level 85
- Off Hand: Glacial Orb of Defense – level 80
- Head: Frosted Sapphire Drop – level 75
- Body: Elegant Robes of Fire Resistance – level 50
- Hands: Ancestral Spirit Beads – level 64
- Feet: Fire Silk Slippers – level 60
- Ring: Gold Guild Ring – level 60
- Ring: Forest Band of the Perceptive – level 33

Resistance: 1296
Magical Damage Reduction: 31.64%
+32% Spell damage to Ice skills.
+23% Spell Power to Defense skills.
+15% to Spell Haste.
+21% to Ice resistance.
+253% to mana regeneration.
+25% to Fire resistance.
+15% to Fire resistance.

Health: 785/785
Stamina: 270/270
Mana: 20226/32715 (12489 Reserved)

Grimoire Imprints
1- Metal
2- Stone
3- Wood
4,5- Armor (Body)
6- Arrow
7- Axe
8- Book
9- Bow
10- Charm (Hands)
11- Dagger
12- Greaves
13- Potion
14- Shield
15- Sword
16- Creeper
17- Fungus
18- Grass
19- Moss
20-22- Tree
23- Wildflower
24- Bat
25- Beetle
26- Demon
27- Dragon
28,29- Elemental
30,31- Kobold
32- Ooze
33- Spider
34- Spirit Beast
35,36- Troll
37- Wolf

Gear:

Winter’s Desolate Celerity – level 85 (Ice)
A delicately carved wand of quartz with a deep core of glowing blue energy.
+52 Intelligence.
Charge: Cast Winter’s Desolate Celerity. Your target gains +85% [skill] to spell haste. The bonus is doubled if the target is chilled or frozen. Duration: 10 seconds. Charges: 7/9.
Requirements: Intelligence 596.
Main Hand – Wand

Glacial Orb of Defense – level 80
A perfect polished translucent sphere of cerulean crystal, icy to the touch.
Resistance: 576
+50 Intelligence
+20% Spell damage to Ice skills
+23% Spell power to Defense skills
+15% Spell haste
Requirements: Intelligence 280
Off Hand – Orb

Frosted Sapphire Drop – level 75
A sapphire and silver earring imbued with the power of frost.
+47 Intelligence
+21% to Ice resistance.
+12% to Ice damage.
+25% to mana regeneration.
Requirements: Intelligence 263
Head – Earring

Elegant Robes of Fire Resistance – level 50
Elegant robes crafted of the finest Fire Silk. The fabric shimmers with the dancing of red flame seemingly trapped within the weave.
Resistance: 720
+25% to resistance against Fire damage.
+35 to Vitality
Requirements: Intelligence 175
Created by Lydia Avery.
Body – Fire Silk

Ancestral Spirit Beads – level 64
+57% to mana regeneration.
+11 Vitality
+29 Dexterity
+42 Wisdom
Requirements: Wisdom 224
Hands – Charm

Fire Silk Slippers – level 60
Elegantly crafted footwear designed to be stylish enough for high society, and yet robust enough for dungeon delving.
+15% to resistance against Fire damage.
+40 Intelligence
+23 Wisdom
+67% to mana regeneration
Requirements: Intelligence 210
Created by Lydia Avery.
Feet – Fire Silk

Gold Guild Ring – level 60
A ring signifying gold-rank membership with the Adventurers Guild. It serves as a key granting access to private areas in the guild hall.
Owner: Aliandra Amariel
+41 Intelligence
+33 Wisdom
+104% to mana regeneration
Requirements: Intelligence 210
Quests
Eliminate undead in and around Myrin’s Keep – 0
Investigate the sudden silence of Aman Rak – Complete
Mana: Store or retrieve an item. Capacity: 652 / 800kg
Created by Giddy Clicksprocket.
Ring

Forest Band of the Perceptive – level 33
A light band of white oak, polished to a sheen.
+26 Perception
+13 Vitality
Quality: Magic
Ring – Wood

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https://www.patreon.com/DungeonOfKnowledge

https://www.scribblehub.com/series/1135403/dungeon-of-knowledge

https://www.royalroad.com/fiction/80744/dungeon-of-knowledge-raid-combat-litrpg

Comments

Thinking ahead to equipment upgrades beyond her frostweave robes, there are 4 slots which are 40+ levels below her, but only one of those slots has an obvious crafter (her slippers). Giddy likely isn’t high enough level to make a platinum guild ring, and while she could undoubtedly upgrade the forest band, an interim upgrade to a level 65ish item doesn’t seem likely. Perhaps there is a mage-wearable leather bracelet which would suitably replace her beads and still include a bonus to vitality. Normally, I wouldn’t expect these upgrades to get priority, but there are a lot of people who owe or will owe Ali a favor, so I’m guessing that she won’t need to do the shopping herself. If the platinum guild ring ends of bearing Nathaniel Sunstrider’s mana signature, I wonder how creeped out the team will be by the knowledge that he knows how to appear to be a guild member and even if they are fairly sure he didn’t add dangerous enchantments, his familiarity with it might give him future spell targeting options for teleport or clairvoyance.

Michael

> Domain: Your domain is always in range. Nice.

Rip Woodham

Those are specifically the languages she knows how to do runework with. You're right that she knows the others for regular speaking and reading.

Adrian Secchia

It was +1 per level over 100

Stuart Nathan

I thought Dungeon of Kowledge gave a +1 to intelligence, but it says +0

Better Gnomes N Goblins

> Languages: Ancient Dal’mohran, Elvish, Dwarven, Troll. Doesn't she also have draconic and goblin?

Mahetze

So. Every magic skill she have with the "Arcane" trait have +75% SP and +25% Spell Haste & Mana control? Her Barriers, now, is almost twice strong, more adaptable/maleable and faster? A Arcane runic that she draw, now, will have +125% Spell Power, correct? (Arcane trait + Knowledge trait). The skill Runic Script has the Arcane and Knowledge trait, but can be use to draw a nature magic runic, in that case, Aliandra will have a nature magic runic script with +165% Spell Power?

Roberto Monte

> Titles: [Ancient], Rift Warden, Savior of Aman Rak Okay, so Ali still has the title "Ancient" displayed. She should probably change that to Savior of Aman Rak. > Mana: If you recognize and fully understand an in-progress magical spell, you can create an arcane magic counter-formation to disrupt it. On successfully disrupting a magical spell it gains an additional recharge proportional to your skill level and intelligence. Recharge: 30 seconds. So *that*s how Disrupt works! I wouldn't be surprised if the recharge added to the opponent's spell will be longer than the recharge on her Disrupt ability. That would allow her to deny an opponent the use of a single spell indefinitely! > Domain: While within your domain, Minion Teleport has no range limits. Huh. Does this also require the *destination* be in the domain, or can she teleport out of her domain with the same 30-second recharge? I'm guessing the latter. Having to wait four hour after leaving the domain before risking combat sounds annoying. > Domain: -10% maximum health per day domain withdrawal. You have Domain Sense Domain: -> Domain (Class): > Mana: 20226/32715 Huh. So she *is* still getting her full bonus to her mana pool! > Charge: Cast Winter’s Desolate Celerity. Your target gains +85% [skill] to spell haste. The bonus is doubled if the target is chilled or frozen. Duration: 10 seconds. Charges: 7/9. When was this recharged? Didn't she use the last charge during the Death Knight Berserker fight? > Investigate the sudden silence of Aman Rak – Complete Huh. I forgot that was an actual quest. This seems really powerful. I wouldn't be surprised if in some respects, Ali now has power closer to what you would expect from someone in their third tier despite only being in her second tier. (Ignoring the obvious deficiencies due to lower levels, of course. I guess what I'm trying to say is that when she approaches the end of her second tier, she should already have third-tier levels of power.) I think for future class evolutions, it would probably be good idea to make the class evolution process in the main chapter much more abbreviated and have a bonus ".5" chapter like this for those who are interested in the specifics of the changes.

Tim Burget

I was wondering the same thing. It was at most a day or two since she got it. It's good to know it can be recharge but that aspect wasn't addressed.

Twelve

Wait... that trade company representitive is going to be in town right about now aren't they?

TheAkashicTraveller

TFTC! Widespread panic incoming, realization you share the city with lvl 100 or above dungeon hits hard

Blanc

I wonder how the wand was recharged to 7/9 (she got it at 3/9 and used it to 0/9 fighting the Tol). Perhaps this is a domain mana thing.

Michael

Thank you for the stats! :)

Alexix


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