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Mysta
Mysta

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Openvore beta and game-making priority poll.

Beta here:
https://www.mediafire.com/file/xyhlxjlsfxe4q8o/Openvore_V0.12_beta.zip/file
Changelog will be on the discord. Basically, this is the CV update, with some new locations and NPCs too.

Heya, so I've got a little bit of a busy April, so I'll likely just be doing MMA2, Openvore and Photo edit work for this month. This is because I've already got stuff in the works so should be able to keep to the release schedule, despite the busyness.
So, the upcoming content poll will be for the third content option for May.

However, I also realise I got a lot of new supporters when I released Openvore so I wanted to see what people thought should be the balance between my two game projects.
As it is now, MMA2 is the main project (~2scenes, 1 variation), Openvore is a side project (~1-2 additional features/variations)  and you guys vote for the third bonus content each month (~1 scene). (This is about a 5:2:1 ratio of effort, FYI)

Consequently, I'm having a poll here to see how that should be managed. Play the betas, and see how you feel. Content poll for may should come soon after this ends on the 12th.

Mysta.

Comments

Of course, this is why there's no option to stop MMA2 dev. I plan to finish. The whole point of MOV is that they all have variations on the same dialogue. Eventually, the game should have enough variety and the scenes be influenced enough by each NPC's personality variables so that it no longer feels like it. It's a very different game and method of coding than MMA2, which is why it's fun to still do both.

Mysta

I have to say the openvore system seems fun, but looks like a coding nightmare. Especially if you're going to make each npc have unique dialogue any time soon as it already has plenty but all the NPCs have the same dialogue so it scratches as thin. I'm more hoping to see the story of MMA2 conclude because I wanna see how it ends at this point. ^_^

Jesse Aldridge


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