Early Quake4XR Gameplay Video
Added 2023-02-08 21:44:35 +0000 UTCThe Quake 4 port has been coming along well. I already have functioning headtracking, 6DOF, roomscale and motion tracking (Bummser actually doesn't show the gun in the video as it looks a bit silly with duplicate hands - but you can see it working as the flashlight is mounted onto it). Immersive cutscenes are also working very well (as shown in the full startup video: https://www.youtube.com/watch?v=Ua2jsFKKfKw).
Both of these videos are attempts to gauge the performance, as shown by the onscreen OVR metrics. I am happy to say it seems to be hitting a solid 72hz, which is better than even Doom3Quest.
An early playable alpha version is not too far away once I have the following issues sorted:
1) Remove body (possibly temporarily) and very annoying movement sound.
2) Remove weapon offset and fix firing / interaction direction.
3) Fix current issue with aspect ratio
The first version will be Meta headsets only. Pico 4 support will come later once the project (and Doom3Quest) have moved to OpenXR.
Comments
We are finishing up Jedi Knight XR for the release. I expect something playable as soon as that is finished.
2023-03-06 01:43:57 +0000 UTCAny new progress on Quake 4? So sweet seeing this in action!
2023-03-05 09:22:08 +0000 UTCThis is all I ever wanted after playing the Doom 3 port. Thank you, I can't wait!
Vequa
2023-03-03 03:45:30 +0000 UTC