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Ourtastytextures
Ourtastytextures

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So, after that whole thing with photoshop, i realized, wow i'm tired of doing this labor in PS for every single image. So i took upon the task of editing the textures directly. Meaning i could skip a lot of time i spend in PS if the canvas is already available to me by preset... Get where i'm going with this?

Whilst i'm sure the difference wont be very notable to a lot of people, because i always edit everything, at least now it's consistant. So i edited Sylf's look, and her brother's Eden. Not to brush off the hard work of the porters at all by the way, because in terms of what i did in one day, they take weeks to complete. I still have the base model of the origional ofcourse, i can swap those around any time i want. But i wanted to create something new, take a chance on editing textures, make them my own.  See what i can do to make them better perhaps, or at least to what i find appealing? Either way, again this is just purely for own future projects that is, more so my own story. Instead of always going for any scenario from any game i might like. I have a lot of stories in my head of my own, i thought it would be cool to bring those to life.

So to make a more detailed description of wtf that even is. These are the Ayae twins, i call them that, it's easier but they're not actually twins, they are 3 years apart (making Sylf the younger one) You've seen her a lot more since i've been toying around with the Wallaby model for quite some time now. Dumping this character into all kinds of universes if you will. Playing some more Fallout4 after a internet outtage (god i was bored) i realized, damn i want to animate/render my ocs some more. I love doing that shit.
Idk i've been creating stories ever since i could walk i suppose, i love doing it, and at some point so forth came Eden and it's character. I also started gaming more at the time. Whether you believe this to be true or not, i honestly don't care who was first. But the reboot for DMC, Dante in particular really stupidly reminded me of my own character. Not too much in looks perse, they are alike, but still different. So that's obviously the reason why i choose to use the model for this. And a lot of other stupid information i won't bore you with.

Aside from all that boring stuff, the technical part of this was quite fun. It's really tricky to edit textures, a vicious cycle of going back and forth into SFM, but it was fun nonetheless.

Credits go to Redmenace and Pipedude for the origional models. (and rightfull credit to Konami and Ninjatheory....)

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