Dev Update (13/11/2023)
Added 2023-11-13 00:25:57 +0000 UTCHi!
The entire inventory system is now complete and all the missing features were added.
To summarize, these are the new features that were added since last test build.
- Clothing system (modular sleeves and gloves)
- Weapon manager connection (equipments)
- Item hover tooltip (keybind available)
- Item use / consume (keybind available)
- Item fast equip (keybind available)
- Item fast unequip (keybind available)
- Character preview (fast equip and highlight)
- Grid stats calculations (weight capacity and value)
- Item drop from empty area
- Equipment slot size variations
- Item drops went through terrain (mostly fixed)
In general, now that this "scary" porting topic is done, I'm really happy with the end result and it works just like I designed it little over a week ago.
I will be sharing the next test build with all the inventory features and also the next port update tomorrow night. Once you have tested the complete inventory and if there are no surprises, then I will start porting the AI to the Godot since that's the last difficult porting topic, everything else will be pretty simple.
- Antti (Developer)
Comments
Nice work mate, smashing through the porting process! Can't wait to shoot some AI!
Sam Hardwater
2023-11-13 09:49:58 +0000 UTCPlease sleep some.....
Riviter
2023-11-13 01:34:03 +0000 UTCIn my life as a dev, sometimes I have to rebuild things from the ground up. I find that it's the most rewarding thing to do. You start with a clean slate and fresh perspective; and then you finish with a better and stronger product. Well done mate.
Tom Lister
2023-11-13 01:18:41 +0000 UTCSo excited for the AI!!!!
am hedgehog
2023-11-13 00:41:41 +0000 UTC