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roadtovostok
roadtovostok

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Dev Update (18/11/2023)

Hi!

Good news!

Most of the AI system is now fully ported. There weren't any major issues and I think I even made multiple small improvements to the previous Unity version.

Even though there's an AI overhaul coming at some point in the future, this current system should be pretty reliable in terms of player detection, pathfinding, directional audio and the AI has pretty smooth movement blending in different scenarios (indoor / outdoor).

This week, I have also implemented bunch of small port topics like damage system, bullet flyby sounds, initial medical system (character stats) and so on.

This AI porting topic was the last "scary" features to port, since those other remaining ones are quite straightforward and don't require any important tools from the engine.

- Antti (Developer)

Comments

Niceeeeee

Marek Pšenica

Currently no, I tend to avoid additional plugins unless there's a clear need for those. At the moment my own terrain solution works fine and haven't had any major issues with the native physics.

Road to Vostok

are using any extensions like jolt or terrain3d?

Cosku Bas

Looks amazing!

Findacasl Gmail

Love it. Hey, Captain T-Pose, have some fresh flashlight to the face.

Ronnie Ashlock

Awesome news! Can't wait to test it out

Sam Hardwater

Your commitment to this project is so goddamn impressive. rock on <3

Dani


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