Inspect mode (Attachment system)
Added 2023-11-21 20:19:41 +0000 UTCHi!
Now when the AI system is mostly done, it's time to start porting the attachment system to Godot and this time with few upgrades.
Here's an initial inspect mode for the "fast-paced" way of handling attachments. This is still pretty stiff (improvements are coming) but you can see how the keyframe based approach for weapon inspection provides a bit more natural look to this.
You can also once again (compared to Unity version) switch the inspect mode from front to back. Now there's also finger control for the trigger when inspecting the weapons.
Two handed weapons will work like this, but now when this approach is keyframe based pistols are also going to look much more natural when inspecting since those will have detaching arm and only main hand will remain on the grip. This way you can see the short / smaller weapons much better.
- Antti (Developer)
Comments
Joo niistä puuttuu vaan geometriaa kun ei ole vielä kaikkea ehditty laittaa, mutta korjaantunee kyllä kun alan tuota testikarttaa täyttämään asseteilla.
Road to Vostok
2023-11-21 20:47:39 +0000 UTCHuomasin viimeisimmässä test build:ssä rakennuksiin liittyvän jutun, jossa kun katso tietyistä ylimpien kerrosten ikkuinoista, niin näkee läpi ja joissakin rakennuksissa leijuvat ikkunat.
Jami Sundvall
2023-11-21 20:41:14 +0000 UTCThis is actually so clean for just being the first iteration. Looking forward for what's to come.
Fonzi
2023-11-21 20:27:25 +0000 UTCIt’s incredible how you can put this stuff together so quickly! Looks better at first glance, little bit stiff as you said but definite improvement from unity
Herbmeiser
2023-11-21 20:23:45 +0000 UTC