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roadtovostok
roadtovostok

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Dev Update (03/12/2023)

Hi!

Here's a quick dev update.

I have now the entire winter season working in Godot and this includes winter shaders, footstep variants, ambient sounds and so on.

I have also some of those new audio design elements delivered from the contractor (new footsteps + some custom ambients) and I will try to get those ready for the next test build.

On top of this, I made some lighting changes and figured out few ways on how to improve Godot's specular shading (for rain / wet surfaces).

Originally I planned to post some cool winter screenshots today, but I had a pretty severe hardware failure with my development PC and that required some "extra attention". I have figured out the issue now (was related to motherboard), no files were lost and I had daily backups anyways, so this was just a small unwanted hardware surprise.

I will post those screenshots / videos tomorrow :)

- Antti (Developer)

Comments

Hey Antti, I didn‘t know RTV was going to have seasons, maybe I have to rewatch old videos of yours. The hardware failure reminded me of source control. Are you using any add-ons or native source control systems with Godot? If yes, how was your experience with that?

Nubb3r


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