Dev Update (04/12/2023)
Added 2023-12-04 21:04:54 +0000 UTCHi!
Just wanted quickly to mention that I will share the next test build tomorrow afternoon. I will polish few audio things tonight and tomorrow the winter test build is ready.
This next test build will include at least:
- Winter system
- Snow shaders
- Rain / Snow VFX
- Weather modes
- Thunder system
- Ambient zones (Indoor / Outdoor)
- Indoor weapon SFX variants
- New footsteps (WIP)
- New ambient sounds (WIP)
- Background music option (Area 05, Border Zone, Vostok)
- Color settings (Exposure, Contrast, Saturation)
- Camera settings (FOV, Interpolation, Headbob)
- Mouse settings (Sensitivity, Scope sensitivity)
- Inverted mouse option
- Completed settings menu
- Antti (Developer)
Comments
You're amazing Antii, thank you so much for your response and all of your work!
Jonathan Caban
2023-12-04 22:01:06 +0000 UTCAs soon as I have time to implement those small details, which in this case means shader level vertex manipulation. I had a pretty solid shader setup for this in Unity and I will activate those on Godot at some point :)
Road to Vostok
2023-12-04 21:59:36 +0000 UTCWhen will the trees and grass have sway in the world? It looks beautiful but the immersion goes away when everything is static. It's not a big deal, just curious how far in your work cycle that is!
Jonathan Caban
2023-12-04 21:57:11 +0000 UTC