Dev Update (10/12/2023)
Added 2023-12-10 15:14:00 +0000 UTCHi!
Here's a quick dev update.
The demo map building process is going pretty smoothly and about 50% of the map details for this upcoming first Godot demo has now been added / ported.
Some of these details are props, environmental assets and in general the goal is to have some kind nice balance between performance and "visual asset density".
Here's some of the new props that have been added recently.

I have also been porting the remaining buildings and adding environmental "fillers" to make sure there's no unnatural empty spaces in this upcoming demo map.
Here's one example related to filling up the empty spaces (with log piles in this case).

I'm extremely tempted to start expanding these maps in terms of size but I try to stick with this compact map approach until the initial gameloop is there with Public Demo 2 which comes after the initial Godot performance demo.
The next test build is going to be ready around Wednesday and that will include this visually ready demo map, 2 new weapons with animations, bunch of ported attachments and general improvements related to weather and bugs that was found through last test build.
Here's also an updated look at the guard character (gloves, boots, details were added) which is coming in Public Demo 2.

- Antti (Developer)
Comments
briefly about the development: when brains and hearts meet together
Юрий Су
2023-12-11 07:34:18 +0000 UTCCant wait to play/test it.
Rottmeister
2023-12-10 17:45:03 +0000 UTC