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roadtovostok
roadtovostok

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Guards

Meet Guards.

The guards are a semi-military security force whose mission is to defend the border zone and prevent access to the game's Vostok permadeath area.

Coming in Public Demo 2.

Character by Claudia
https://www.artstation.com/zunasw
https://twitter.com/ZunaSW

- Antti (Developer)

Guards

Comments

Fantastic. Wonderful work you've done. What I really like about the gunplay is that for the mosin you have to manually cycle the bolt. I wonder if you know the game Operator? You have to manually do that for every gun. Sounds like a chore but imo that heavily adds to the immersion factor and the feel of really operating a gun. They also have the what I call, "free aim dead zone" . Insurgency has this too. Where both in ADS and non ADS, you have this wiggle room where when you move a weapon, your feet don't move nor does your torso, but more so your arms. I think that's the most organic approach i've seen so far for any FPS.

Alumenad

Yep, but first I want to have a baseline knowledge in terms of how much rendering budget there is with Godot in most maps and then I can condider those more expensive scope options. But there will be always options to have non-dual render scopes also.

Road to Vostok

Looks very good! Hey Antti, are you planning to do picture in picture scopes in the future?

Alumenad

If the guards look this beefy, I'm terrified for what the Vostok military will be like!

Fonzi


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