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roadtovostok
roadtovostok

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Public Demo 1 v3 (Godot)

- Porting progress: 100%
- Porting time: 615h  

Demo video available now on Youtube.

- Antti (Developer)

Public Demo 1 v3 (Godot)

Comments

+1 to Dani's comment about directional sound, as myself had trouble in finding the direction i was being shot from. Minor nitpicks for now, that's probably low on your priority list but i just wanted to +1 it.

xXMetalFlakeXx

Demo works great. Just two things. 1) A pointer would be helpful to pickup items. 2) the AI is *brutal*. They lock instantly and it feels they can do it from any distance as long as there is a sightline.

Orbbbb

I wonder if it would be difficult to make stripper clips a consumable item that decreases reload time. They would be satisfying to find.

Kevin Kirkbride

Everything runs great! The northern lights were really cool. If we could make the UI stats info in the bottom left bigger, that would be helpful. Very hard to see the numbers or what each abbreviation is, but the bars and medical symbols are easy to follow. A center dot option would be helpful to pick up smaller items. I had issues getting centered on some cans on the ground and the smaller optics, so I aimed at them with my weapon and then picked them up. Mosin clips into structures and rocks up to rear barrel band before recognizing terrain and lowering the weapon. Sent some typos to you in a DM, but I can send them here from now on if you prefer. If you ever need proofreading on any text or descriptions, I'd be happy to help for free. I am starting to freelance proofread for video games and would love to get some more experience. Mosin bolt controls and reloading were neat, although working the bolt with R and then holding the bolt open with CTRL felt odd. If the PU scope isn't attached, it would be neat to be able to use stripper clips for the empty reload and then still top off with individual rounds like in this demo. The medical items seem to work as intended so far. It would be cool to have them more specialized, like splint only treating fracture and TQ only treating bleed.

Kevin Kirkbride

yeah you’re probably right! i trust antti will make the right decision :)

Dani

+1 to Dani's first point about holding ADS while reloading

Kevin Kirkbride

+1 on the ADS from the lowered position not consuming arm stamina

Kevin Kirkbride

Yep, this was a Godot settings thing. I noticed it too late for this demo, but I will disable that "Always on Top" for the next ones.

Road to Vostok

Hi Antti, the demo looks good so far but i have a really big annoyance, please don't make the window always on top as you can't alt+tab while you are inside the game.

Cristian

Demo works great. I only had issues trying to pick up cans off the floor sometimes. Where the promt to pick it up would not show up. Great work on the port. Amazing!

Tobias Brander

Interesting point, I haven't seen it that way. I guess a potential solution would be a double-bind keybind. So if you want the behavior I mentioned, you can bind the bolt-reload to the same key as the normal one. If there is a normal reload available, this action would be prefered and otherwise, the bolt reload would be triggered. And if you want it like it's currently, you can leave the keybind to Ctrl. Just my opinion, but I think that would a suitable solution for both behaviors.

Flxw

I had that same bug previously and was not able to replicate it. Great find!

MineLPPhynix

Yeah that's fair, but I also do really like how intentional and kinda clunky it is - like you'd expect a real bolt action to be

Dani

Demo feels great! I have a couple of small things to say! - There is a slightly different animation if you reload while ADSing until you let go of the ADS button which sticks you in the regular reload animation, but you can't enter the slightly zoomed-in/altered state (if you ADS again during the reload) like you used to be able to in previous demos. It feels a little trippy. I hope I explained this well enough. To replicate it, just reload while holding ADS, and then let go and try to ADS again before the end of the reload animation and you'll see what I mean. - The log pile sounds like hollow wood when jumping on it, which is a minor nitpick, but also the collision on it is such that you can't start walking on it from ground level, which it feels like you should be able to. Again, both minor nitpicks. - The mosin reload mechanics, while very cool, remind me that just pulling the bolt back as the character does to reload would likely eject a round from the magazine, but I may be wrong - I have never handled a real mosin lol. ALSO, it would be nice if one could hold left click to continuously insert rounds instead of clicking for each one which gets tedious. I really do like the mosin is reloaded right now though and I hope you keep it for other bolt action rifles - it's very engaging and intentional. - I know the guns aren't balanced at all right now because that's likely very low on your priority list, but I feel like the larger rounds like the .308 Kar or the mosin should drop ppl in one chest shot. But again, just something to think about. - I have mentioned this before and assume its probably low on your list as well atm, but directional sound is a bit iffy, at least on my end. Usually pretty hard to tell where I'm being shot from. - The northern lights at night with snow feels atmospheric as fuck- it's so sick

Dani

Oh, I re-checked it right now. I didn't know that the reload behavior has changed. In a former devbuild, the "bullet inserting"-reload required the magazine to be empty and then triggered automatically upon pressing the regular reload key. I still think it would be cool to trigger this bullet insertion mode when either reloading on an empty clip or reloading while a bullet is already inserted. In my opinion, pressing Ctrl to trigger the bullet insertion feels weird.

Flxw

To reload the mosin after hitting Ctrl, you need to use left click. It works for me at least

Dani

Hiya, I found a piece of geometry I've managed to get stuck in twice. Seizure warning on the youtube clip. https://www.youtube.com/watch?v=jWAsijQu0CM

Iluvatar

One bug I found is that when you ADS while having your weapon in the raised position, your arm stamina will decrease. If you ADS while having your weapon in the lowered position (or lowering it while aiming downsights using the scroll wheel), you arm stamina does not decrease. Also, the Mosin reload does not seem to work correctly. After emptying the clip, there is no option to insert bullets. I neither can shoot nor fill in bullets after pressing the reload button. (Additionally, I think an option to trigger this bullet fillup by reloading while already having a bullet inserted would be cool, because I think it's more convenient to refill the magazine before emptying it).

Flxw


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