Hi!
Here's the second update to this week Shipyard rebuild.
Today I finished bunch of collision things, AI navigation and certain masks that are related to spawning loot / nature elements to the map.
Tomorrow I will add multiple missing sheds, one boat asset and then it's time to starting modifying the semi-large office building which is the most time consuming element in this rebuild.
Once these are done then it's time to start adding those small details, debris, trash and lastly playtest the map with the AI, loot spawning and "danger spots" when it comes to water, fall damages etc.
I'm pretty confident that this week is enough for me to finish this rebuild for Public Demo 2.
Alonso Joaquín
2024-01-12 17:06:27 +0000 UTCdvarfoo
2024-01-11 13:20:13 +0000 UTC