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roadtovostok
roadtovostok

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Submerged

Hi!

I quickly mentioned last Friday that I added a new submerged / underwater water system that supports swimming.

Here's a quick visual preview.

ps. If there are any visual artifacts in the video, those are caused by the video compression.

- Antti (Developer)

Comments

Looks great man, looking forward to playing. On a completely unrelated note, I've been playing a fair bit of VR lately and wondered if VR support might be a possibility for RTV later down the line? Not sure how much extra work it would entail but personally I'd love to play a game like this in VR, theres a game called Into The Radius and loading all your mags and packing your gear for your excursions out in to the field are really immersive.

Sam Hardwater

Thanks for your reply. Keep up the good work :)

dez

Unfortunatelty keeping up with that weekly test build pace is not a healthy thing for a solo developer, it was a special case for that porting phase but it's not possible for every week. However there will be test builds still for specific topics, the next one will be about save systems and making sure everything works like planned before Public Demo 2.

Road to Vostok

Very cool. I assume gear weight and clothing wetness causing you to be cold is going to be a thing in the future. Swimming with all that gear would be damn hard. But looks really awesome.

Matthew Newton

Do you plan to return the weekly testbuilds like before the public demo? Would be cool!

dez

You know someone is talented when they implement a feature like this “just because they have some extra time”

am hedgehog

If you are considering changes, I think "O₂" would be a better indicator for the oxygen meter than "oxy.". Amazing work as always, though! Excited to see how effective a strategy hiding from gunfire underwater will be.

Dani


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