Hi!
The Radar map is now pretty much completed for Public Demo 2.
I spent quite a bit of time today of tweaking the AI spawner to make sure there's some logic behind it when it comes to certain guard / military positions.
Previously the AI spawner was spawning AI just randomly (related to player distance) but now it can prioritize these logical positions like guard towers and high grounds. This also forces the AI to stay in these priority positions unless certain condition is met.
I also finished the loot simulations to this map and when it comes high-tier loot in Vostok, one of the key areas that will have that good loot are these military trailers (KUNG wagons) which I referred in the last update post.
Tomorrow is an "organization day" since I have so much new assets and files from contractors, so I need at least one day to implement all those to the game.
Next week, I will be rebuilding the "shelter map" and like mentioned earlier I will be using a different type / location for that this time (compared to the civil defense shelter in Unity).
Once I have rebuilt that shelter map, I will activate the save system for that specific map and then I'm probably going to provide a test build for you to make sure that the saving and loading works flawlessly.
- Antti (Developer)
MartianV2
2024-01-28 10:32:35 +0000 UTCKevin Kirkbride
2024-01-28 05:57:27 +0000 UTC