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roadtovostok
roadtovostok

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Shelter Update 1

Hi!


Here's a quick update related to the Public Demo 2 shelter.


To give some background, the first shelter design from Unity was based on these Finnish civil defence shelter (CDS). I originally though that it was a good idea for shelter but it's actually quite counterintuitive in a big picture if I think about the game's lore and use of those CDS's.


To main purpose of these CDS's is to be kind of like "procedural dungeons" in this game or something like vaults in Fallout. I want that those are separate instances of the game world and there's risks + few random elements related to those.


This is the core reason why I don't want to mix CDS's to be shelters and on top of that, IRL version of the Village doesn't include any of those so it also feels a bit out of touch compared to the map theme.


So I decided to scrap the CDS approach and went with something more suitable for this first shelter.


This first shelter will be located in the Village map and it be a cozy attic layout within the large Garage building (that building will get more details also since it's too generic currently). 


Here's few IRL images of that IRL attic:


I have now modeled this addition to the Garage building, designed a nice entrance to it and in general I think this will be quite a moody place once I get proper interior lighting here and some new custom shelter props.


This redesign of this first shelter will take few extra days, so I will have this ready probably early next week and luckily I have currently pretty solid timeline for Public Demo 2 (Q1) so these few extra days don't cause any issues.


I will make a test build from this shelter and save system for you next week and I'm excited to hear your feedback on this once it's ready :)


- Antti (Developer)

Comments

It would be cool to be able to conquer one CDS to be able to use it as a shelter later on

aatu helminen

Very excited!

Kevin Kirkbride

I want to be a little mysterious with these since they have quite a big role in some areas of the game so no comments on this yet :)

Road to Vostok

Will these procedural dungeons/bunkers be regenerated each time or will they be persistent? Are they going to be dead-ends or can they bring you from A to B?

Nubb3r

Cant wait to test it

xXMetalFlakeXx

Oh wow!! That is very exciting. I love cozy rustic spaces like that.

Fonzi


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