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roadtovostok
roadtovostok

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Material Based Interaction Audio (WIP)

Hi!

Here's one new addition in terms of audio work (still work-in-progress).

Previously there was just few placeholder SFX's for looting and interacting with objects. This caused pretty out of touch moments when for example wooden door opening sound played while opening a metal door or some cabinet sound played while opening car doors etc.

Now there's new sounds added for different object / material types and all the core interaction types are now supported for Public.

In this video, you see few examples of this. There's still plenty of room for variation sound like light, medium, heavy versions and volume adjusting but overall this is good enough for this moment, so there's no more those "out of touch" sounds playing.

- Antti (Developer)

Comments

I like this! I think the sounds of the oven, lockers and electrical box was too similar. But could also not be a problem when they are placed in the map and not opened in order right after each other.

Iluvatar


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