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roadtovostok
roadtovostok

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Armor System (Update 2)

Hi!

Here's a small update to the armor system.

I have now added all the NIJ plate models to the game and linked those to the loot simulations.

Today I also made separate impact audios for plates, meaning there's a slight audio variation if you get a hit in your plates and there's SFX for that plate break event.

On top of this, you may have noticed that there have been few fabrics already in the game and these material types are kind of linked to this armor system as well.

In the trader menu, there have been this greyed-out option for services, so the goal is to implement crafting / repair system at some point, so one specific trader (Gunsmith) can also provide armor repair services if you have certain materials available (like Aramidi / Kevlar etc.) or at least that's the current plan.

I think this kind of repair thing is somewhat necessary because otherwise these rare armor items would become totally useless really quickly and they would lose all utility value once broken.

Next I will start working on those helmets, like mentioned they are a bit more tricky design-wise since the NIJ armor classification doesn't quite apply to all helmets (especially old ones).

-Antti (Developer)

Armor System (Update 2)

Comments

I would like if the metal alloy plates would throw sparks from spalling and the ceramic / soft armor plates throw dust when impacted by bullets.

TacShooter

If you're going to talk about the armor system in the next devlog, it would be cool to hear you going a bit deeper about possible tradeoff mechanics concerning equipment. Like for example, do plates and helmets take away carrying capacity; does someone running a more "sissi" recon-kit style loadout gain an advantage in terms of looting and stamina (maybe movement speed or accuracy?) with the obvious tradeoff of damage handling, and vice versa? Without weird RPG "build" mechanics like "read this book to increase crouch walking speed", there should still be a way to make "character builds" (aside just cosmetics) that make sense. I feel like you may share the sentiment but would love to hear your take on this as it becomes more of a thing as the amount of equipment grows larger. P.S, your texture work is so damn good. Just yesterday noticed the fingerprints on the guns hah.

Mello' Mike

looks awsome djud it loos so god hq textures love it

MrUlfen

It would be nice, but since he is working on the helmets as well. might as well wait until both are finished to get the full experience out of the armor system. I personally would rather wait for everything to be complete.

securityCase

Hello, I'm new here and was just wondering what you mean by "added to the game".

Andrew Ryan

Wil there be development test for us to test this weekend?

MrUlfen


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