CreatorsOk
roadtovostok
roadtovostok

patreon


New Ammunition: 9x19 + 12/70 + 7.62x39

Hi!

Caliber based ammunition is progressing faster than expected, the code implementation is already ready and I have now started to modelling / texturing the individual ammo boxes.

Related to these ammo boxes, I try to design them in a way that they are visually easy to recognize.

Here's also an example of the UI ammo icons:

  

I will continue tomorrow adding more of those ammo boxes.

Antti (Developer)

New Ammunition: 9x19 + 12/70 + 7.62x39

Comments

Will there be both slug and buckshot ammo for the 12 gauge shotguns?

TacShooter

and what do you think of depleted uranium rounds?

Jtk17

Taofledermaus is good channel for homemade shotgun loads.

TacShooter

They look amazing, the only criticism is brass should be higher on the shotgun shells if they are buck/slug rounds.

maskedhobo

Completely understandable, slugs and AP was mostly what I was wondering about, and I'd expect any special ammo to be hard to get. Thanks for the insight!

Mello' Mike

For some yes (like shotgun slugs), but nothing crazy since this game isn't going to lean towards tactical shooters / operator style gear. Most exotic ammo types are really rare in the IRL location where this game takes place so it would fight against the post-apocalypse border zone ideology if there would be all kinds of special ammunition available. But still there will be some round variations, but only the "realistic" ones that you could actually obtain in that area :) What I consider realistic: Common AP rounds and tracers. What I consider unrealistic: Incendiary / explosive rounds.

Road to Vostok

Not sure if it's been covered, but will there be ammo types per caliber? Like shotgun slugs, subsonics, black tips... etc.

Mello' Mike


More Models and Creators