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roadtovostok
roadtovostok

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Dev Update (22/05/2024)

Hi!

Just a quick dev update.

The crafting UI is now done and the crafting recipe code implementation is also mostly ready.

It's pretty obvious that I'm going to need bunch of new crafting related items to the game in order to fully utilize this system, but the crafting can still be tested with placeholder recipes when it comes to upcoming dev build.

Related to this "items needed" issue, I will start the Loot Challenge 2.0 early next month, so I can get at least 10-20 new items before the demo. These new items are going to be designed around this crafting system, so there will be bunch of tools, electronics and improvised items etc.

I will showcase the core crafting system functionality probably tonight or tomorrow.

-Antti (Developer)

Comments

So if what you and the video says is true, that means I'm correct then. Thanks for clarifying

John Doe

I may be misunderstanding what I'm seeing in this video: https://www.youtube.com/watch?v=ovtnjhOKhG0 But it seems that the middle position is auto, and down position is semi. I am no expert, and do not know how this compares with other AK models, and I cannot check against the ingame representation currently.

Smells Monochrome

Don't know if I'm right on this but with the AK 12, I think the auto and semi are the opposite way round on the select fire lever. Unless that is correct (not a gun expert). It's just that it doesn't match up with the rest of AK family 🀔 Correct me if I'm wrong.

John Doe

This will be super interesting. I think one of the core distinguishing features of many hardcore survival games is their specific take on the crafting mechanic. Looking forward to how it feels in RTV. :)

Fonzi

Good point.

Mello' Mike

Sounds really amazing, thanks for your hard work. One thing also about the items, did you thought about the KAR weapon and it's barral function? Since you can change its barrel, you also change its caliber from .223 to .308 with it, and as far as I know that caliber wasn't added with the ammos. So, do you plan on adding the missing ammo or disabling the barrel for the next demo? Because idk how hard/much of a time sink it would be to code that function of changing the caliber with the function, or if you already implemented this.

TastyMilk

Remarkable! The work ethic you have is amazing!

Kenneth Soerensen


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