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roadtovostok
roadtovostok

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Variable Optics (WIP 2)

Hi!

Here's another look at the variable optics and how they are progressing.

From the last update, I have implemented the following:

I will still polish some of these elements, but let me know what you think about this so far.

ps. Video quality might be once again not optimal since I recorded this from my laptop.

-Antti (Developer)

Comments

Have you considered adding in screen space zoom to the rendered area inside the optic? A fake Picture in Picture essentially.

Hammerkeg

Looks awesome! Will you be “masking/isolating” the zoom to be just within the scope when it’s finished? Or are you keeping the whole screen zoom in effect?

ZWOGs

Awesome. I feel like seamless would make the most sense as the only option for now if it doesn't have any technological drawbacks compared to the 3-level system, but realistically either is going to already be a massive upgrade to having neither.

Mello' Mike

I have basically 3 different methods implemented: - Seamless - 3 levels - 2 levels I'm going to choose either seamless or 3 levels initially (Patch 2) and then at some point I will expose those options as in-game settings so you can choose which one you prefer.

Road to Vostok

Now this looks great. Is the 3 level system going to be it, or will there possibly be a toggle between stepped and seamlessly ramping zoom modes?

Mello' Mike

Yeah actually, I agree. That makes a lot of sense.

John Doe

Not out of the question, since I have already tested those as part of this variable optic system. Dual render (PIP) scopes are just not practical at this development phase, since the value that they would bring is not on par with the performance issues (considering low-end hardware). There should be option to choose between non-dual render vs. dual render scopes and currently I don't want to spent time supporting those both, because there's much more important development tasks going on.

Road to Vostok

Looking great! I'm guessing picture in picture zoom is out of the question

John Doe

This looks really good. In my opinion, this will make the VDU easily the best/most versatile scope in the demo. I’m excited what different scope systems you will introduce with early access :)

Infinity

Looking very good!!!

ENJOIgta3


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