Dynamic Weather (Preview)
Added 2025-03-03 18:53:07 +0000 UTCHi!
Here's a preview how the weather is now connected to this system.
This approach is really flexible and there's now much more randomization related to weather states and how those blend with the day & night cycle.
ps. I also overhauled all the nature related wind shaders, so they should look now more realistic.
-Antti (Developer)
Comments
Amazing work as always.
maskedhobo
2025-03-04 17:17:49 +0000 UTCWow, looks awesome
Ty Brennan
2025-03-04 05:13:01 +0000 UTCOh I like that, I’m very excited to play the hardcore mode. Adding more of a risk factor to the gameplay is very ideal for my personal experience.
securityCase
2025-03-03 20:38:17 +0000 UTCCurrently the winter is a totally separated "hardcore" game mode since it has so many effects on the gameplay in the early access, like no use of boats (seas are frozen), much more emphasis on body temp and heat sources, wells are frozen, weather is different, clothing system uses insulation parameters related to the cold resistance etc. So there will be no changing between summer and winter during the gameplay, that option happens when you start a new game.
Road to Vostok
2025-03-03 20:35:35 +0000 UTCWill eventually be a gradual snow melt, as it turns from winter back to warmer weather? For now it being an instant change is a solid showcase of how well you are able to implement things
securityCase
2025-03-03 20:31:56 +0000 UTCCurrently no, since I have really easy system related to the TOD and changing the day lenght for winter mode would complicate that system a bit and currently I want to stick with this simple one since it's really enjoyable to work with / customize. However I tried to choose a default times in a way that they kind of match both Winter and Summer modes related to sunsets, sunrises etc.
Road to Vostok
2025-03-03 19:42:04 +0000 UTCAmazing work! Was just wondering, will there be less daylight hours in the winter mode, and more in the normal mode?
John Doe
2025-03-03 19:13:35 +0000 UTC