Hi!
One of the main visual feedback from the demo phase was that the environment seemed a bit flat and there were only straight roads / paths.
Today I upgraded the terrain system to support angle-based cliffs which means that I can make really steep angles in the terrain forming cliffs that blend with the terrain.
On top of this, I found a simple way to make curved paths that can twirl around the terrain and forming non-direct routes that deviate from the main roads.
I will be sharing you the environment, dynamic TOD dev build within few days.
-Antti (Developer)
Sam Hardwater
2025-04-03 09:59:42 +0000 UTCOlli Ruohomäki
2025-04-01 18:31:15 +0000 UTC