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roadtovostok
roadtovostok

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Game Modes

Hi!

I'm pretty much now 100% health condition (finally) and today I implemented the early access game modes.

These modes will be linked to starting difficulty and seasons.

There's three different options for the difficulty called:

Standard
- Shelter spawn (Player spawns at the shelter when starting a new game)
- Random starting kit (Player gets a random starting kit to the inventory)
- Permadeath in Vostok (Permadeath is only active in Vostok maps)

Darkness
- Random spawn (Player spawns at random location in Area 05)
- No starting kit (Player starts without any gear / items)
- Permadeath in Vostok (Permadeath is only active in Vostok maps)

Ironman
- Random spawn (Player spawns at random location in Area 05)
- No starting kit (Player starts without any gear / items)
- Always Permadeath (Permadeath active in every map)

Then there's three different options for the season:

Dynamic
- Summer (200 days)
- Winter (165 days)
- Dynamic TOD

Summer
- Summer (365 days)
- No winter
- Dynamic TOD

Winter
- No summer
- Winter (365 days)
- Dynamic TOD

ps. Once the friendly faction called "Nomads" will come into play, there will also be later on one more addition to this game mode where there will be a option to have a friendly faction or all factions hostile.

-Antti (Developer)

Game Modes

Comments

Do you plan to let players change all the starting settings in den final version? The long dark or Project Zomboid have great replayability, because I can change all the settings like in a sandbox environment.

Orbbbb

I really like this approach.

Shamnolya


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