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roadtovostok
roadtovostok

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Dev Update (27/05/2025)

Hi!

On top of the rain stuff, here's a little development update.

Every now and then, there are these moments in development where multiple outsourcing tasks kind of get ready (or progresses) at the same time and this creates a flood of new stuff to either reiterate or implement straight to the engine etc.

This week is definitely one of those moments, since a lot of voice acting files were delivered to me, bunch of rigged characters were done and then there's multiple small things that were completed at the same (outsourcing wise).

It was really important for the commercial branch development that most of the outsourcing stuff (like characters, voice acting, animations) were "activated" as early as possible, so there's less unpredictability when the project gets closer to the launch / marketing phase etc.

This flood of new assets / files to the project that happened this week, kind of requires my attention right away since if something needs feedback or more iteration, I'm the only person who can handle or assign those topics at the moment.

Here's a little overview what is going on currently with outsourcing:
- Gunsmith is now being implemented to the game (the model needed a proper rig).
- Punisher is ready to be "coded" meaning the rig and model is now processed so I can start figuring out the behaviors for that boss + syncing the voice acting with certain AI states.
- Grandma's rig and custom animation for that trader was done.
- Grandma's voice acting is currently being tested and hopefully starts pretty soon.
- Generalist voice acting is being recorded and finishes around mid June.
- Military voice acting got a second "pass" after certain iteration.
- Grandma's cat is being rigged and animated for the first phase of the "shelter cat" mechanics.
- All the Apartments interior props (elements that were outsourced) were delivered and added to the map.
- Fishing animations are tasked to a contractor and once those are done, the animations are sent to a second contractor for audio design.

So there's quite a lot of moving pieces on top of the normal development. Good thing with this "content flood" is that most of outsourcing should be done during the summer and then this will give me some early estimates how long it will take me to reach the early access phase, since then it's only up to me and I know quite well how long each remaining development task will take (+ that map building process).

- Antti (Developer)

Dev Update (27/05/2025)

Comments

Awesome 😺

Two Fingers

Exciting news ! Glad to see it's all going smoothly.

pototos59


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