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roadtovostok
roadtovostok

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Dev Update (15/12/2022)

Hi!

Things are going really smoothly with the new attachment system. At first, I though that this system will be just separate addition to already existing weapon system, but yesterday I made the decision to update the whole weapon architecture, because it wasn't designed to support much complexity in terms of attachments.

So, I updated the whole weapon architecture and now it supports really extensively all kinds of attachments and weapon related variations. I don't have all the necessary 3D-models yet but this current approach can handle:

Muzzle (Compensators / Suppressors)

Barrel (Replacements / Handguards)

Ammo (Ammunition Types)

Magazine (Standard / Extended / Drum)

Optic (Sights / Scopes)

Stock (Replacements)

It will take a while when this whole system is fully playable, because it will need some separate 3D-models, but in anyway the system now supports all this. This system is also prepared with modifiers, so different attachments will effect recoil, sway and other parameter in the future.

I will post some screenshots to Patreon within 24h to showcase some of the tweaks that I made for Weapon UI and how the weapon inspection looks with new Arm-IK.

Other things related to the system

- I made a shader for holographic optics (like EOTech's)

- I added canted / angled aiming support (already functional)

- I will post a small showcase video from this system this Sunday

- You can test this system at the end of this month

Thanks!

- Antti (Developer)

Comments

Love the updates brother!

M1XED_BAG

Wow, that's amazing to hear!

Liam

Yes, this system is now totally "modular" meaning everything is separated for different data types and this system is easy to extend for other features like jamming / malfunctions etc.

Road to Vostok

Can't wait! Do you think the weapon system may be adapted further down the line with the new one in place, for something like degredation or jamming?

Liam

You absolutely nailed the "ideal" attachment system!! And even more relieved it wasnt a process where you had to rebuild the guns in their entirety to make it work :D fantastic stuff mate, gunna be counting down the days to attachments more than christmas xD

Tenebris Infinite

Sounds like some amazing progress. Can't wait to see the changes in action.

maskedhobo


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