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roadtovostok
roadtovostok

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Attachment System + Arm-IK (WIP)

Hi!

Here's few screenshots from the updated system.

Like mentioned before this first iteration allows you to change muzzles, ammo, mags and optics. There's also now small icons next to attachment slots which highlight when swapping / removing attachment is possible.

Character arms also now behave and rotate correctly thanks to new Arm-IK implementation which rotates the bones dynamically.

I also added screenshot from the canted / angled aiming + new holographic shader. On top of this I made a custom material presets (WIP) for weapon textures (Metal, Plastic, Wood), so all textures will be uniform and fit the game style in the future.

More updates soon.

- Antti (Developer)

Attachment System + Arm-IK (WIP) Attachment System + Arm-IK (WIP) Attachment System + Arm-IK (WIP) Attachment System + Arm-IK (WIP) Attachment System + Arm-IK (WIP)

Comments

Looks awesome, can't wait to try this one.

Bobi

your productivity knows no bounds, keep it up!

Fonzi

Yes, I wanted spesifically that and this new system don't care if you have optics or not, it just alligns the gun to the canted position.

Road to Vostok

Will you be able to aim in the canted position without an optic mounted? That would be cool, as it would move the main mounted optic out of your peripheral vision when in a close quarters situation where you don't necessarily need to aim down site. Looking good as always, cant wait to play the next dev build.

M1XED_BAG

Had to pull up the game to compare the new arm-IK system, and it looks so much more natural! Especially the second weapon inspect. It'll be great to see this all in action, the stills already hold a ton of promise! Also so unexpected but very happy to see holding the weapon canted whether there's a sight or not, it provides the cqb options that some mid-long scopes don't. Plus it just looks tacticool as heck :D Final note, keeping materials uniform; genius dude that will make a system you can easily iterate on in the future, and i feel that will make things dev friendly when you hire some folks to help you out :) Fantastic work man!

Tenebris Infinite

MMM.NICE!

Юрий Су

Looking good!

CruisingLlama


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