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roadtovostok
roadtovostok

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Dev Update (18/12/2022)

Hi!

Just wanted to mention that I'm still taking couple of days to polish this first iteration of the attachment system, so no video preview today, related to when I mentioned that I will be posting that at the end of the week.

In terms of code, the system is pretty much done, but there's still small decisions to be made with attaching speed / cooldowns and other parameters. I basically want to add multiple variables for each attachment type, so I can easily modify those.

One main variable is Swap Speed, meaning swapping the magazine type might be really fast and there's like 1-2 sec time penalty for swapping but for example changing the optic should much more time consuming in terms of realism, so there will be for example 10s time penalty for that. This swapping cooldown will be displayed in moving radial color (like in MMO's) that highlights the specific attachment slot that you're trying to swap.

I will share you that video preview clip in next week once I'm happy with core system.

- Antti (Developer)

Dev Update (18/12/2022)

Comments

Beautiful Screenshot!

M1XED_BAG

That's makes me happy

Юрий Су

Awesome man, support the idea of attachments taking variable time! Looking forward to the examples when they're ready for us :D

Tenebris Infinite


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