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roadtovostok
roadtovostok

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Attachment System (Preview)

Hi!

Here's the preview video for the new attachment system that I have been working on this month. I'm pretty happy with the current approach and I think one of the most important things that came through this system was the weapon architecture rework.

Like mentioned earlier, now every weapon in the game is no longer just a static object, they can now use modular attachments and there's all kinds of modifiers now that will be linked to the weapon handling in the future. This was really important to get right, because bad weapon architecture would make things so complicated if there's multiple attachments and data related to each weapon.

Let me know what you think about this preview.

ps. Patreon video compression is really really bad, I will most likely post this somewhere else also, so there's actually some quality to the video :)

- Antti (Developer)

Comments

gLooks really good!! I love it visually speaking ๐Ÿค As far as it taking time to to swap attachments I'm conflicted but I respect it ^.^

Evelyn Blackwood

So far so good man. I like that each attachment takes a different amount of time. I'm gonna have to add this to my latest video that I was just finishing up!

M1XED_BAG

Clever!

ะฎั€ะธะน ะกัƒ

Keyframe animations are like cherry on top of the cake once the whole weapon system (cake) is fully done, this will take time because there is so many features still missing, but slowly but surely I will get there :)

Road to Vostok

Awesome work. This looks like a great foundation for a satisfying weapon modding system. I'll definitely be pushing it to the limit to see how much I can get away with in the middle of a firefight, haha.

Fonzi

Looks great. Do you create animations for changing attachements? In generell i think the left arm is too close to the weapon. Ellbow more out to the left like a c-grip? Nice work. Real shit

SW Content

This system looks great! Im really into details so I like how the arm movements are a lot smoother now. If I had to point out something I would say that the switch time especially between sights seems a bit fast to me.

Rommikola

Yep, when this system is fully polished, each attachment will play unique audio loop while attaching. For example, attaching a suppressor will actual make metallic turning sounds like IRL.

Road to Vostok

Duuuude! The drum mag :D excellent work on getting this system together man i think its really gunna pay off in the long run!

Tenebris Infinite

I really like the system both visually and gameplay wise. Have you thought of playing a "fiddling/tampering" SFX during the "loading" of an attachment? the snap one at the end is satisfying too.

Louis Gauthier


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