Hi!
A quick update outside of weapon/attachment things.
For months there have been unwanted behaviors with the old terrain system that have been slowing the development for the new maps. The old terrain approach was really low-poly and it didn't work well with holes/hills and other height related stuff + texturing workflow / blending wasn't ideal.
This might not be the best screenshot to showcase this, but I just updated the whole system. I created a new terrain shader and implement a system that is now fully compatible with Unity's terrain tools.
This update basically means that I can now make much smoother elevations, texture blending and transitions to water areas, but most importantly the development speed to iterate with terrain is much better now.
You will see the improvements and details already in the Public Demo 1 v2 where the Village map will be using that new terrain system.
- Antti (Developer)
maskedhobo
2023-01-05 20:51:43 +0000 UTCM1XED_BAG
2023-01-03 23:34:42 +0000 UTC