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roadtovostok
roadtovostok

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Dev Update (20/01/2023)

Hi!

Just a quick update, this time related to weapon audio.

With all these new weapon related features that have been implemented recently, I decided to start working on improving the weapon audio.

This weapon audio improvement is complicated process because it requires a little bit of research and knowledge gathering from me and my audio freelancer. We have had couple of meetings already with this topic and the direction is definite right, but there's some configurations still to be made with weapon reverb for example.

This new audio workflow involves weapon specific audio that has the following files for each weapon, let's take AKS-74U for example:

Main files

AKS-74U_Fire (with 6 variations)
AKS-74U_Fire_Suppressed (with 6 variations)
AKS-74U_Magazine_Out
AKS-74U_Magazine_In
AKS-74U_Bolt_Release

+ Reverb related tail sounds and some detail sounds

 
Distant files

AKS-74U_Fire_Distant_Near (4 variations)
AKS-74U_Fire_Distant_Far (2 variations)
AKS-74U_Fire_Suppressed_Distant_Near (4 variations)
AKS-74U_Fire_Suppressed_Distant_Far (2 variations)

These are the basic audio file setups for each weapon that will implemented over time. In terms of realism and immersion, the goal is to have really high quality punchy audio for weapons and I think we have a solid plan to achieve this over time.

When I share you the updated dev build for attachments there will be this new audio hopefully implemented for the first updated weapon audio which will be that AKS-74U.

- Antti (Developer)


Comments

It's a really important point, good weapons sound can realy change everything. Good luck to you ;)

Shamnolya

Looking forward to demoing the updated dev build!

M1XED_BAG

This is such a simple way to ensure diversity, really cool.

Daiviey

Man i am so stoked to see this, as a personal hope for punchy and powerful gun audio i cant wait to see what you two whip up for us!

Tenebris Infinite


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