Dev Update (29/01/23)
Added 2023-01-29 17:50:28 +0000 UTCHi!
A quick development update.
Tomorrow I'm returning back to my home office and here's the development plan for upcoming month.
1. Shipyard
- The main goal for next month is to continue with good progress of the Shipyard map. I'm currently happy with direction with that map and it should provide some nice variation to the mostly rural Village map. For example, I really like some areas of the map which include bigger buildings and more close quarters, multi-floor gameplay with the AI.
2. Village finalization
- For the Public Demo 1 v2, I'm trying to finish Village map in next month, meaning all the details and key areas are 100% done with the new terrain, expanded layout and ready to be playtested.
3. AI Animation Update + Voice acting
- I'm implementing a new set off animations to current AI system which are more realistic and also the first set of voice acting will be added to the AI. These updates will be in the Public Demo 1 v2. The changes are just audiovisual, but anyway they should provide some steps towards to more immersive AI before the actual big AI-upgrade some time this year.
4. Freelancers
- Like mentioned in the previous devlog, I will be hiring few more freelancers to certain key areas of the development. I will spent some time of getting that communication and workflow right with these new freelancers and the goal is to show some of their work already in the next devlog.
5. Weapon Tasks
- I will make few additions to the Attachment System. Firstly, I'm implementing a Weapon Stats system to the game which is linked to the recoil and weapon handling etc. After this I'm making a small feature where you can "slide" the optic forward and back, meaning you can decide its position on the weapon rail. This is really easy thing to code, so I decided that it will be added to Weapon UI.
With these weapon updates there will also be new updated Dev Build for Patreon next month + maybe some new weapons with new audio.
ps. I will also share those first Loot Challenge item images tomorrow when I return back to the home office.
- Antti (Developer)
Comments
Your pace is unreal. Keep it up!
OkDude13
2023-01-30 06:42:31 +0000 UTCI love your attention to detail. Being able to pick where to set your scope is going to be a neat feature that not many games implement (if any). Can't wait for the update to the Public Demo!
M1XED_BAG
2023-01-29 19:31:57 +0000 UTCClose quarters combat in this game is gunna be spicy! Can't wait to put the MK18 through its paces in Shipyard someday. Loot challenge hype too, lookin forward to what you've whipped up my dude :) All great stuff, you totally got this when it comes to finalizing village, it looks so detailed already! Hope you enjoyed your weekend away man :D
Tenebris Infinite
2023-01-29 18:41:28 +0000 UTCCan't wait to see all of this great stuff coming next month! Keep up the good work!
_lordpineapple_
2023-01-29 18:02:23 +0000 UTC