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roadtovostok
roadtovostok

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Public Demo 2 UI

Hi!

Here's an updated main UI for Public Demo 2.

I tried to keep a clean minimal look (like before) and something that it's easy to visually understand. Like mentioned in the previous post, there will tooltip functionality for all medicals, which should highlight the symptoms and cures for each one.

I'm not sure if there's time to fully utilize that crafting grid but in anyway it's there working now and it just needs crafting recipes and item variations. If I manage to get all other tasks done before Public Demo 2, then I will activate that crafting grid and make some initial crafting recipes.

Public Demo 2 UI

Comments

I'm loving how it looks so far. Minimal to a good point and very readable.

Fonzi

SCUM does something similar. I don't mind not having a system like that in Road to Vostok since looting is so quick and snappy unlike some other games in this genre. In SCUM especially, it would be very tedious to pick everything up for crafting because even the process of looting takes a second physically for your character.

Fonzi

They will be Minor (Yellow color) and Major (Red color). Minor conditions are still quite easily curable but most major ones cause serious problems and require specific items to cure them.

Road to Vostok

I've always like the simplicity of the UI. This feels like an organic way of expanding what was already in place. What will be the indicator for the medical conditions? Right now it says none for all of them, would it be as simple as low, med, high?

M1XED_BAG

The crafting should be like Dayz, where you have all the material on the floor or the hands and you are like creating that item right there, with your hands, it feels more natural than just a simple grid where you mix two things and magically the results just appear on your inventory

Dario Gonzalez


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