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roadtovostok
roadtovostok

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Dev Build Update (Part. 4) + Bug List

Hi!

Just wanted to let you know that I will be making a v2 dev build from this shelter system.

The feedback and bugs that you have already provided have been really helpful and I will be fixing most of those asap and also adding few additional improvements.

Problems so far (bugs)
- Shooting target pivot point is incorrect -> Placement raises too high [FIXED]
- Shooting target collision break sometimes -> Goes through the floor [FIXED]
- Cans and other item collision break sometimes -> Goes through the floor [FIXED]
- Spamming Placement [G] will break the placement system [FIXED]
- Bullet decals mess the save system -> Magenta colored objects when loaded [FIXED]
- Shelter ambient (Hum) is not tied to shelter only -> Follows you to the sandbox [FIXED]
- PM5-K or PM5-SD has a missing attachment reference -> RMR Type 2 dissappers [FIXED]
- Inventory + tooltip is not resetted if open while dying -> Stays on the screen. [FIXED]
- Double placement can happen -> First one stays floating in the air [FIXED]
- PM7 doesn't allow for rail movement with certain optics [FIXED]
- PM7 doesn't allow ACOG optic to be attached [FIXED]
- KA-12 + ACOG optic settings (rail movement) seems to be buggy [FIXED]
- AKS-74U + Micro 2 attachment seems to be buggy [FIXED]
- AKS-74U doesn't allow Aimpoint PRO optic to be attached [FIXED]

Limitations so far (not bugs):
- Inventory / character equipments are not linked to the save system
- Lights are not linked to the save system
- Shooting targets are not linked to the save system [FIXED]
- Door states (open/close) are not linked to the save system [FIXED]
- Electronics (radio/tv) are not linked to the save system
- Shower states (on/off) are not linked to the save system
- Weapon state (firemode / ammo) are not linked to the save system

Additional improvements
- Placement rotation Z-axis (side rotation)
- "Heavy-duty" shelter entrance door
- More unique props
- Shelter reverb [FIXED]

- Antti (Developer)

Comments

Thanks for your hard work :) The Shelter System is really cool and i didn't found any more Bugs. One little thing that is most likely not a Bug and you already know about is that Attachments that are Equipped on a Gun in your Inventory don't count towards weight and value. Also i really think that everything that you have actually equipped should also Count towards Carry Weight. I'm almost sure this whole System is just a Placeholder right now but I thought I'd say it anyway in case it's not intentional.

SavRoyale

I totally agree that the attachment cycling is pretty painful sometimes. This current attachment system is a first iteration, there will be some kind of dropdown of specific selection UI thing in the second iteration.

Road to Vostok

Thanks for the info, if you are talking about the shelter entrance related to AI, there's indeed problems with that since the shelter entrance is kind of placeholder in the middle of the sandbox map. In Public Demo 2 those problems will be gone when it's in the right location.

Road to Vostok

Thanks for the info, I added the Micro 2 + AKS-74U situation to the bug list.

Road to Vostok

I have not discovered any new bugs aside from the ones mentioned in this post. Also, as much as I love the guns and how the gunplay feels even now in the early stages of the game, I think that a toggle lean option is necessary, but also that optic cycling shouldn't depend on putting the previous optic on to get to the next one. Perhaps a left click could definitively select the optic one wants to put on their gun once they have chosen from a list by cycling through the list of available ones. All this being said, I love the new guns and the look of the shelter! Excited for the next dev build.

Dani

Loving the overall design of the shelter system. Not sure if it's an issue being looked into or not but sometimes the ai can shoot through walls. I've also noticed that the mp5k with the rmr freezes my interactions and i can't access the inventory.

Lobotomite Teddy Bear

Speaking of optic related bugs, here is another one: putting a Mini 2 on an AKS-74U turns it into a bugged item, basically dropping/placing it from the inventory causes it to spawn a duplicate. Taking the optic off fixes the item. As a side note, it allowed me to fill the shelter with like hundreds of these and the performance wasn't noticeably affected. I imagine more common items with simpler geometry will be even less intensive.

Gruk

Thanks, I will add these to the list.

Road to Vostok

Real quick, a bug(?) that I noticed is that the PM7 doesn't allow for sight movement with CTRL+Scroll. Also the ka-12 with the ACOG sight seems to be bugged if you move it as close to the camera as possible.

Andex

Loved the twitter post from today man, keep up the excellent work and hopefully all of this can be easily solved! :D

Tenebris Infinite


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