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roadtovostok
roadtovostok

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Dev Build Update (Part. 5) + Updated Bug List

Hi!

Here's a quick update how the dev build v2 is progressing based on your feedback and bug findings.

If nothing goes wrong, I will fix/implement rest of these tonight and then I'm ready to share the v2 build tomorrow night.

Problems so far (bugs)
- Shooting target pivot point is incorrect -> Placement raises too high [FIXED]
- Shooting target collision break sometimes -> Goes through the floor [FIXED]
- Cans and other item collision break sometimes -> Goes through the floor [FIXED]
- Spamming Placement [G] will break the placement system [FIXED]
- Bullet decals mess the save system -> Magenta colored objects when loaded [FIXED]
- Shelter ambient (Hum) is not tied to shelter only -> Follows you to the sandbox [FIXED]
- PM5-K or PM5-SD has a missing attachment reference -> RMR Type 2 dissappers [FIXED]
- Inventory + tooltip is not resetted if open while dying -> Stays on the screen. [FIXED]
- Double placement can happen -> First one stays floating in the air [FIXED]
- PM7 doesn't allow for rail movement with certain optics [FIXED]
- PM7 doesn't allow ACOG optic to be attached [FIXED]
- KA-12 + ACOG optic settings (rail movement) seems to be buggy [FIXED]
- AKS-74U + Micro 2 attachment seems to be buggy [FIXED]
- AKS-74U doesn't allow Aimpoint PRO optic to be attached [FIXED]
- Reflections between main floor and range were buggy [FIXED]

Limitations so far (not bugs):
- Inventory / character equipments are not linked to the save system [ADDED]
- Lights are not linked to the save system [ADDED]
- Shooting targets are not linked to the save system [ADDED]
- Door states (open/close) are not linked to the save system [ADDED]
- Electronics (radio/tv) are not linked to the save system
- Shower states (on/off) are not linked to the save system
- Weapon state (firemode / ammo) are not linked to the save system

Additional improvements
- "Heavy-duty" shelter entrance door [ADDED]
- Weapon walls active [ADDED]
- Shelter reverb [ADDED]
- Shelter TAA (Temporal Anti-aliasing) [ADDED]
- More range elements [ADDED]
- More unique props

- Antti (Developer)

Comments

Man so close to completion!!

Tenebris Infinite

« Weapon walls active » Oh yeah

Shamnolya


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