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roadtovostok
roadtovostok

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Development Update (13/07/2023)

Hi!

Here's a quick development.

AI Voices
I did some preparations for the AI voice acting and I went through multiple options on how to hire voice talents for this project. The key element related to this topic is to figure out beforehand efficient recording methods like utilizing one voice actor for multiple purposes etc.

I need to be quite picky with this voice acting since it's immersion breaking if the sounds are too comical or "out of touch". I didn't yet found anyone for this who would be a perfect fit but I arranged few things that will help me finding that contractor.

But if you are or known some voice talents with the following details, I'm open to having discussions :)
- Male voice
- Age: 30-50
- Language: Russian / English / Finnish
- Needs to have own high-quality recording gear

Impact & Flyby SFX

The first set of proper impact and flyby sounds are almost ready and I think they are game changers in multiple situations when it comes to weapon and immersion.

The main point of this addition was to upgrade the feeling "I'm being shot..." and having realistic presentations of different hit surfaces.

There over 100 files related to this package, but I added few sound examples to this posts attachments so you can get a feeling of how they will improve the audio design related to weapons.

Shipyard Assets

Public Demo 2 maps will be compact but I will try add different environments so there's variations related infrastructure and general feeling of the demo maps.

Images attached to this posts are some examples of new Shipyard assets that will be in Public Demo 2. There's still a lot of work for custom asset production and level design but it's getting there slowly but surely.

AI Update | Devlog #8

I have planned out a set core features for that I want to show in the devlog video. This video will be released next month and here's the set of features:

- AI updates
- Bandit character
- Ammo system
- Surface system
- Bullet penetration
- Mines & explosions
- Shelter updates
- New impact SFX
- New flyby SFX
- New buildings

- Antti (Developer)

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Comments

Those cracks will surely get the heart pumping if caught by surprise! Very excited to see the next devlog 😄

M1XED_BAG

The water looks crazy real good job

Jakob Arnold


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