Hi!
The last few days have been really productive in terms of development. Here's a quick recap of what has been happening.
Clothing Items
I added 9 game-ready clothing items to the game, some of these were already partially modeled by me, so I finished them and added custom sleeves for the new dynamic arm textures.
The new game-ready clothing items were:
- Leather Gloves
- Tactical Fleece (Green, Brown, Black)
- Windbreaker (Green, Brown, Black)
- Winter Jacket (Blue, Red, Yellow)
In the screenshots, there's an example of the comfy tactical fleece options and leather gloves. I will share more screenshots at the end of the week when I have more clothing options and showcase renders available.
Tomorrow I will add few more pants and hoodies, then I will start adding those new medical items (pills) and consumables (drinks).
Shipyard & Highway Assets
While I have been working on the dynamic arm textures and these new clothing items, contractors have been working on the Shipyard and Highway assets for Public Demo 2.
In the screenshots you will find few asset examples like Shipyard Booth, Barge (Medium) and Truck Trailer (Cargo).
Lore #1 Voice actors
I have had multiple conversations and initial hires related to voice acting for the first lore video. These are relatively small tasks but I still wanted to outsource these elements so they are beliavable in the video.
Special collaboration
Today I had a confirmation that this so called "special collaboration" is going to happen and it will be revealed in the next devlog. This collaboration involves a lot of win-win situations and I'm really excited to tell about these.
Loot Challenge: 94 / 100
- Antti (Developer)
Dani
2023-07-19 19:33:00 +0000 UTCSlade Pruitt
2023-07-19 00:10:12 +0000 UTCTenebris Infinite
2023-07-18 22:12:58 +0000 UTC