Hi!
Just wanted to give a quick update that there has been good progress since the last video and I already implemented the following things in Godot:
- Custom keybinds / Input settings (full control)
- Pause menu / demo settings
- Support for ultrawide monitors
- Audio channels and volume controls
There's some settings that are not yet fully connected but those custom keybinds were really nice to have now from the beginning and you will be able to test those and other settings next week when there's the first "official" Godot build.
ps. I like that custom keybind list now also provides a clear in-game instructions for input actions, so no need for additional input listings anymore with upcoming builds etc.
- Antti (Developer)
Sam Hardwater
2023-09-30 16:28:15 +0000 UTCSam Hardwater
2023-09-30 16:23:48 +0000 UTCЮрий Су
2023-09-30 15:00:42 +0000 UTCRoad to Vostok
2023-09-30 14:58:47 +0000 UTCRoad to Vostok
2023-09-30 14:47:45 +0000 UTCRoad to Vostok
2023-09-30 14:47:09 +0000 UTCRoad to Vostok
2023-09-30 14:46:48 +0000 UTCRoad to Vostok
2023-09-30 14:46:09 +0000 UTCSam Hardwater
2023-09-30 14:34:57 +0000 UTCЮрий Су
2023-09-30 14:28:08 +0000 UTCBottis
2023-09-30 08:03:26 +0000 UTC3DPhil
2023-09-30 05:56:34 +0000 UTCFonzi
2023-09-30 05:17:12 +0000 UTCKyle Humphrey
2023-09-29 23:59:21 +0000 UTCam hedgehog
2023-09-29 23:47:29 +0000 UTCRoad to Vostok
2023-09-29 23:47:04 +0000 UTCam hedgehog
2023-09-29 23:39:21 +0000 UTC