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roadtovostok
roadtovostok

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Billboard System

Hi!

Here's a small video clip from one of the main optimization systems that I also had in Unity.

I ported this billboard + shadow faking solution to Godot yesterday and this solution is my trusted method of optimizing dense forests and other large areas.

The test area in this video is 1x1km. I won't be using anything that size but this will improve performance in smaller maps also.

Now I have most of the optimization things ported and I can start rebuilding the first map to Godot which will be that Village map but slightly altered.

I will try to get that first Godot test build ready for Sunday.

- Antti (Developer)

Comments

thanks, appreciate it)) Ik abt the unity thing as im a developer for quite a while now but i didnt know Antti would switch to godot. Imo good for him, godot is sick but i aint making a switch anytime soon as i have valuable expirience with unity which is while for my existence. Anyways Antti good luck with the game!)

Zimka

Yes, Unity did some BS, so Antti decided to switch to Godot. For more Infos check out the latest Video on YT :)

SavRoyale

Hello Antti, I wanted to suggest this on YouTube, but it deleted the comment for some reason. I suggested that you could use Chat GPT 4 to port C# code from Unity to Godot scripting language, as a developer myself I find it very useful when porting code. It could speed up the porting process. Also, keep the good work going.

Random Anon

Wait what did I miss do we have a new engine now??(was doing some stuff not rlly following the updates and someone just tell me tf happened lmao)

Zimka

Good to know, thank you!!

am hedgehog

These are just within Patreon and provided through download links, since the initial Godot builds are really barebones and not for "public" :)

Road to Vostok

This is all over my head but it looks impressive!

Kyle Humphrey

Are the tests uploaded to steam or are they through a download link? this is my first time being here for one of these

am hedgehog


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