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roadtovostok
roadtovostok

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Debris Kits (WIP)

Hi!

Since now I'm back on normal development I'm also "restarting" some of the contractor jobs, so I can focus on the porting process and at the same time there's still new stuff and improvements coming.

One of the main visual feedbacks that I have heard is that many areas look a bit "clean" considering that this is a post-apocalypse themed game. This topic is also important for breaking "man-made" repetition (manual prop placing) and providing more natural look overall since IRL world is often quite messy and random.

To combat this issue I hired one of the contractors (RE3MR) to build optimized debris kits for multiple material types (Wood, Metal, Concrete, Rock, Random) and I think this will be visually nice improvement for the game.

- Antti (Developer)

Debris Kits (WIP) Debris Kits (WIP) Debris Kits (WIP)

Comments

Re3mr is the 2nd best thing that could happend to this Project after Antti himself. His work is incredible.

SavRoyale

I think this arrangement of rubble objects will further increase the realism of the game.

VTuber イヴァン・プラウダ

yeah! prooooops

Юрий Су

Did you simulate the Piles? I guess you run a Simulation in Blender (the Color of the Viewport looks like the Blender Viewport). Or are they hand placed together?

3DPhil

Thanks for being so transparent, it’s amazing to hear your thoughts about everything going on ❤️

am hedgehog

Yes, I think this actually could be one of the best things that happened to this project in the long run. It's a great feeling when you know that you are not tied to any company and their decision making anymore and there are many extra upsides that will eventually come with this new open-source engine. Godot is not perfect or for every project but it fits quite perfectly for this game even though there are small short-term downgrades.

Road to Vostok

Question: Are you happy that Unity has pushed you to use Godot instead? You mentioned that moving engines has revealed a lot of holes that you could fix/clean up some code.

am hedgehog


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