Hi!
Since now I'm back on normal development I'm also "restarting" some of the contractor jobs, so I can focus on the porting process and at the same time there's still new stuff and improvements coming.
One of the main visual feedbacks that I have heard is that many areas look a bit "clean" considering that this is a post-apocalypse themed game. This topic is also important for breaking "man-made" repetition (manual prop placing) and providing more natural look overall since IRL world is often quite messy and random.
To combat this issue I hired one of the contractors (RE3MR) to build optimized debris kits for multiple material types (Wood, Metal, Concrete, Rock, Random) and I think this will be visually nice improvement for the game.
- Antti (Developer)
SavRoyale
2023-10-07 16:35:13 +0000 UTCVTuber イヴァン・プラウダ
2023-10-07 00:57:39 +0000 UTCЮрий Су
2023-10-06 08:03:02 +0000 UTC3DPhil
2023-10-06 05:31:57 +0000 UTCam hedgehog
2023-10-05 23:00:22 +0000 UTCRoad to Vostok
2023-10-05 22:50:57 +0000 UTCam hedgehog
2023-10-05 21:35:44 +0000 UTC