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Sabu
Sabu

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SA: The game. Dev Diary 007 (Summary)

IN THIS EPISODE OF SABU'S DEV DIARY (Dev Diary #07)


A complete map - Sabu talks through the prototype maps showing the logical flow of the game, then moves on to explain the polished map showing the flow of the game. It has colors now, showing what type of event each page represents.

Gameplay and Roleplay - Explaining how the two ‘halves’ of the game acts. The ‘left’ side of the map covers the core mechanic of the game; the booth. It’s the meat of the hentai content of the game. The ‘right’ side covers the roleplaying aspects of the game; upgrades, quests and side-activities that will also bring up hentai content but it’s more sparse.

Booth 1.5 - Sabu goes over what he’s learned from the prototype of the game, and how the booth interface is planning on being upgraded, adding in completely new aspects once Sabu renders out the visual aspects of those changes. (two words; BLOW. JOB.)

Integrating Animation and Game Maker - Talking about getting the animation and game engine to work together and play nice. Problems were encountered with compatibility, but in the end everything is working.

New animations - New animations were completed, variations of speed for the most part, as well as facial transitions, were made. SA: The Game’s latest prototype is revealed in a simple ‘dress up’ style release, showcasing Sabu’s progress with coding.

RedFredHunter - Eeeeey, its-a-me, RedFred! As well as summarizing the dev diaries, I’m going to be writing basically everything related to text in game, such as character profiles, dialogue and the quest related text. We’ll do a proper introduction post later, but for now here’s an emote of me waving: o/ 


You can find the Dress-up Prototype in these links:

- PROTOTYPE

- SAMPLES 


If you have any question, please ask them in the comment section below, I will answer it asap and add the more relevant ones to the SA game FAQ.

Also, you can find all the Dev. Diary Summary posts  in this link .

SA: The game. Dev Diary 007 (Summary)

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