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Flow & The Null Result

Fresh Designing the Game video up on the MCDM Channel.

Flow & The Null Result

Comments

Roll...what happened...not nothing! Love it!

that's really clever. It really is anticlimactic to roll and nothing happens. The idea to work with a "yes, but..." is 1000 times better than a straight no. Also giving a reaction to the enemy helps with the action economy 1 vs party and allows a design that is not just a boring multiattack to burst a player down as compensation of being outnumbered


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