Naturalis v1.4-alpha12 (89.var)
Added 2024-09-27 18:18:12 +0000 UTCA small release with a few tweaks and bug fixes. The fixes will also be patched to the free Naturalis v1.3 soon.
Tweaks:
Shapeshift's Glute Side Out g-force morphs reduced to 2/3 the magnitude, they're more consistent now with the Side In morphs
The glute up/down and in/out g-force morphs now use the thigh joint instead of the hip joint for the rotation reference - the effect of these morphs is now more appropriate at different forward-back leg rotation angles
Fat spring, fat damper and fat mass now use a fixed default value during calibration to prevent inaccuracies and delays during calibration from having very low spring, high damper or high mass. These parameters otherwise don't (and shouldn't) affect the calibration result, so it's appropriate that the plugin uses optimal predefined values during calibration.
Fixes:
Fixed issue where hard collider radius and depth offsets were not loaded correctly on scene/preset load
Fixed issue where VAM would override the plugin's hard colliders mass, spring and damper values when using physics rate of >60Hz and playing a scene animation mocap at non-real time speed. There are probably some other cases as well relating to physics rate, playback speed or time scale which could cause VAM to internally re-sync collider properties. Naturalis now detects if the collider properties have been changed outside of the plugin and immediately undoes those external changes.
-everlaster
Comments
Nice! Thank you!
Verax
2024-09-27 22:38:38 +0000 UTC