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ALEXANDER PERFILYEV
ALEXANDER PERFILYEV

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Learning

I rewatched Howl's Walking Castle (maybe my favorite Miyazaki film because I  heavily relate to the hair dye meltdown scene) and obviously I can't resist analysing how the animation is made. 

I've noticed that a lot of floaty feeling characters in modern Miyazaki films have is accomplished by (among other things) adding an extra move to every simple action. 

When Sophie opens a door she does it in two steps (half open, fully open becaue it's heavy). Suliman's dog would be loop-running alongside her but then will do like a summersault to break the repetition. 

So for a particular scene in my Steel Ball Run animated opera I am trying to imitate this 'more human' movement. You can compare the attached gif with how Scott's dunmer chugs Sujamma in the Tavern. 

Speaking of JoJo, DP's adaptations have a vastly different style to Ghibli's animation. Unless I am forgetting something characters in JoJo mostly transition between poses and they do a lot of still body/moving mouth anime talking. Not only that of course but series compared to feature films always have different logistics. So I am starting to get used to patiently knocking out 100s of frames for smoother scenes, it's very much 'do not look at the top of the mountain while climbing' mentality. And I am going to need this for one of the scenes in the finale of THALMOR production of which I already dread. 


Learning

Comments

green slime scene (☆__☆) (something probably no one cares to know but im gonna tell anyway is that walking castle is based on a somewhat awesome novel) more human-like is a good way to phrase it, putting those additional frames really goes a long way! beautiful & fluid


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