DXV visuals for Full Supporters !
I designed all the letters in Illustrator and created a particle system using Tyflow, a powerful tool for 3ds Max. I'm using a type of depth-of-field effect, which simulates depth perception by making distant objects appear blurrier. To achieve this, I attached a sphere to the camera with a refraction material, making everything outside the sphere progressively blurrier as it gets farther away. This solution ensures that close-up elements remain sharp, and the best part is that it works with 360 cameras, allowing me to create a depth effect in 360 renders. As far as I know, depth of field isn't yet supported in VR renderers. the 360 version of this is amazing to play with.
https://drive.google.com/open?id=1K0jQ4L8Jl7FwfKl8u4IGfPwOp7qzaHwU&usp=drive_fs
here you can see this clip on youtube.
https://www.youtube.com/watch?v=rEIh2roi-YE
your are not allowed to redistribute this DXV file. this is for you.

