[CGMZ] Self Variables
Added 2022-11-11 01:33:12 +0000 UTC
Hi all,
This is a "self variables" plugin. It allows you to use any amount of self variables for events on the map by using a name, event ID, and map ID to make unique variables per event. You can access these self variables and set them via plugin command.
You can also "take over" a Game Variable used in standard event commands and make it point to any self variable via a Plugin Command as well. Hopefully this will allow you to use standard event commands and not need to rely on so many plugin commands.
Want additional features not already present? Leave your suggestions as comments on this Patreon Post or in my discord under the #suggestions channel! https://discord.gg/Gbx7JXP
Happy RPG Making :)
Alpha Update 3/7/2023: Hi all, today this plugin has been updated to allow you to use the self variable in the event conditions part of the event page. You can now use the variable id set up in the plugin parameters to access that event's self variable.

Hi all, this plugin was updated to the Beta stage of development today!
This update drastically increases compatibility with other plugins as it no longer overrides the check for if the event page meets its conditions. This means that the parameter to turn off the ability to use Self Variables in event pages was removed, as it should no longer be a compatibility risk. Further, this means you no longer have to place this plugin above [CGMZ] Unlimited Event Conditions for compatibility with that plugin.
The code was also optimized slightly.