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Torimiata
Torimiata

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Quick Update: Testing the Waters (Part 2)

Hey everyone!

It's been a while since I've done a public post, so wanted to give you all an update on how things are progressing (and try some new Patreon features!)

While I'm not giving specific dates yet, I wanted you to know progress is steady and smooth.

I'm quite happy about how the branching paths are developing - the SP/TQ route differences are becoming more significant, and I think players are going to be surprised by just how much their decisions matter.

This level of branching does require a lot of extra work, but it's something I really wanted to explore with the remake.

Once Part 2 wraps up this arc, I'll be catching up on some backlog items including monthly rewards that got delayed during the recent chaos.

The feedback on Part 1 has also been incredibly valuable! Thanks for all the comments. It means a lot to hear people are enjoying the remake, the branching choices, the attention to detail, and the build-up for what's coming.

Quick note on the job situation I mentioned before - still early days into the new job, but I'm optimistic about finding a good balance between day work and this project. This remains a passion project that I want to see finished.

For those supporting at any level - thank you. This project exists because of your support and feedback. Can't wait to show you what's coming next!

Cheers,
Tori


Behind the Scenes [Platinum CG teaser]:

Part 2 is feeling fairly large, looking at an estimated ~15-20k words with >100 CGs. The branching complexity means a lot more content in certain scenes but I think it's worth it.

There will be a few classic scenes from OG in this part 2 but also a couple of surprises that I won't spoil!

Thanks for supporting at the highest tier - it's what makes this level of content possible. The monthly rewards that got delayed will be coming retroactively after Part 2 releases.

See you soon,
Tori

Comments

What is the difference between sp and tq

defensor

Again, kudos for the branching of paths. There is another dev I'm hooked on trying to do the same and getting pushback from the more hardcore neto fans for possibly delaying updates or becoming less detailed in their approach to the linear storyline. I know it's more work and I know it's more time consuming. And I know you may not even agree with it yourself. But I also KNOW it's your poll and you got opinions from people who are interested. And if they're interested, and you can pull it off, then you benefit fiscally. It's a given that if people don't like it they will drop their support, come back for the updates, and drop it again. Or maybe just stop entirely. It doesn't matter who the majority of contributors are now, only how many you pick up going forward. You're doing great work and it's entirely up to you, but people who want something different are starting to notice and it's a good place to be!!

CaseyHasABat


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