UPDATE: 30th NOVEMBER 2019
At the end of this tutorial you are told you can change the eye angles with vAngleLimit and hAngleLimit. It does not tell you that you also need to change upBendingAngle, downBendingAngle, minBendingAngle and maxBendingAngle. The higher these values the more the eyes will turn. Here is an example video of how far the eyes will move if you change all of the values to 50 like this screenshot. IMPORTANT: Don't change them to 50 though as your character may start looking too far into her corners. Do about 25 instead. Tweak it to your preference though!

Introduction to tutorial
This tutorial will introduce you to the power of SB3Utility and the many things you can mess around with if you have far too much time on your hands like I once did.
It would be good practice to understand this basic file update as I would like to show you how you can change Morphs too in the future using the same Utility (changing the way a mouth setting might turn a closed mouth style into a really wide open mouth style). You can even change mesh shapes!
What does this tutorial show?
Access all tutorials and find this tutorial in the 2019 Tutorial Vault
Prevence
2019-11-30 06:38:07 +0000 UTCBRobert
2019-09-15 09:12:34 +0000 UTC