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24 hour exclusive - How Games Use Feedback Loops | Game Maker’s Toolkit

Hello! First episode of the new year is a look at a game I played over Christmas (the enchanting Pyre) and a breakdown of a pretty important bit of game design: feedback loops.

It's part of what I talked about at the end of last year, about wanting to do more stuff that can prove helpful to new designers. 

This episode will go live for everyone tomorrow. And then the next episode is Breath of the Wild Boss Keys! 

24 hour exclusive - How Games Use Feedback Loops | Game Maker’s Toolkit

Comments

not a genre i'm very familiar with, unfortunately! i've played some mobile ones but never touched the main games like LOL and DOTA. but thats interesting to hear that feedback loops crop up in those sorts of games

Game Maker's Toolkit

Now that I think of it, this is the exact problem of certain MOBAs. Early kills and advantages tend to snowball out of control and grant easy wins where the opposing can't do much for 20 to 30 mins because of some mistakes made 5 mins into the game. Thanks for the informative video. What do you think about MOBAs by the way? I never heard you talk about them.

LostEcho

One thing I've noticed when explaining this concept is that people get stuck on the words Positive and Negative as synonyms for Good and Bad. So I always make sure to divorce those words almost immediately when presenting.

Josh Foreman


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