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What Makes Celeste's Assist Mode Special | Game Maker's Toolkit

Second video for February, is a look at assist modes, safe modes, cheat options, and communication. It's a semi follow up to my Dark Souls video, where I work through some thoughts on designer intent and player preference.

Lemme know what you think!

Mark

What Makes Celeste's Assist Mode Special | Game Maker's Toolkit

Comments

That’s interesting - I guess it works the same way. You’re warning people that the game might be frustrating but ultimately giving them the power to decide

Game Maker's Toolkit

I really enjoyed this Mark! Question, how did you feel about Rise of the Tomb Raider's difficulty option? It tried to convince you not to make the game harder (the opposite of what you usually see) when you hover on turning the waypoints off, saying it makes me the navigation/game much harder.

OSW Review

Excellent video once again, Mark! Love your content, and wanted to tell you that you are my main source of motivation when it comes to game development!

Matsuuu


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